Slot Machine Hack Hint

Feb 21st, 2016
Never
HintsMachine
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That Monopoly slot machine you’re playing might have a payback percentage of 91%, while a seemingly-identical Monopoly slot machine next to it might be programmed with a payback percentage of 94%. The payback percentage, by the way, is the amount of each bet that’s returned to the player as winnings in the long run – over thousands of spins.

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  1. @inputs E:wirelink
  2. @persist Hint State V1 V2 V3 Time User:entity S1 S2 S3 Player:entity Amount
  3. Hint = Amount
  4. {
  5. Pos1 = vec2(100,256)
  6. Pos3 = vec2(420,256)
  7. if (findCanQuery()) {
  8. User1 = findClosest(entity():pos())
  9. Distance1 = round(((entity():pos() - User1:pos()):length()))
  10. if(Distance1 < 150){User = User1}elseif(User != User1){Index = 1,timer('Draw',100)}else{User = noentity(),Index = 1,timer('Draw',100)}
  11. }
  12. function number egpClick(Player:entity,ID){
  13. return inrange(E:egpCursor(Player),E:egpPos(ID)-(E:egpSize(ID)/2),E:egpPos(ID)+(E:egpSize(ID)/2))
  14. {
  15. E:egpAngle(Ind,45)
  16. E:egpAngle(Ind+1,45)
  17. {
  18. E:egpFont(Ind,',200)
  19. {
  20. E:egpFont(Ind,',200)
  21. {
  22. E:egpMaterial(Ind,'gui/arrow')
  23. {
  24. if(D 2){draw7(Ind,P1)}
  25. if(D 4){drawArrow(Ind,P1)}
  26. {
  27. E:egpRemove(100),E:egpRemove(101),E:egpRemove(102),E:egpRemove(103),E:egpRemove(104),E:egpRemove(105)
  28. draw(102,randint(4),260)
  29. }
  30. function state2()
  31. S1 = randint(7,11)
  32. S2 = randint(7,11)
  33. S3 = randint(7,11)
  34. Time = 0
  35. {
  36. Distance = round(((entity():pos() - U:pos()):length()))
  37. }
  38. E:egpClear()
  39. E:egpColor(1,vec(230,50,10))
  40. E:egpText(2,'Slot Machine',vec2(100,20))
  41. E:egpColor(3,vec(128,128,128))
  42. E:egpColor(4,vec(128,128,128))
  43. E:egpColor(5,vec(128,128,128))
  44. E:egpText(6,'Type !bet (amount) to play',vec2(10,400))
  45. E:egpText(7,'None Equal - 0% Money back',vec2(10,90))
  46. E:egpText(8,'2 Equal - 50% Money back',vec2(10,120))
  47. E:egpText(9,'3 Equal - 10x Money back',vec2(10,150))
  48. E:egpColor(10,vec(128,128,128))
  49. }
  50. {
  51. Amount = 0
  52. Player = noentity()
  53. E:egpColor(4,vec(128,128,128))
  54. E:egpRemove(100),E:egpRemove(101),E:egpRemove(102),E:egpRemove(103),E:egpRemove(104),E:egpRemove(105)
  55. E:egpBox(10,vec2(256,456),vec2(512,112))
  56. E:egpText(11,'Press to Start',vec2(70,420))
  57. }
  58. if(clk('Player')){
  59. findDistance(Player)
  60. if(changed(User:keyUse()) & User:keyUse()){
  61. Player = User
  62. }
  63. runOnChat(1)
  64. if(S[1,string] '!bet' & chatClk(Player)){
  65. moneyRequest(Player,S[2,string]:toNumber())
  66. if(moneyClk()){
  67. Amount = S[2,string]:toNumber(),State = 3
  68. }
  69. state2()
  70. if(clk('Next')){State = 2}
  71. if(State 2)
  72. (Player)
  73. timer('spin',550)
  74. (Time)
  75. {
  76. E:egpRemove(100),E:egpRemove(101)
  77. draw(100,V1,100)
  78. }else{E:egpColor(3,vec(0,255,0)),soundPlay(1,0,'instruments/snare.wav')}
  79. {
  80. V2 = randint(4)
  81. }else{E:egpColor(4,vec(0,255,0)),soundPlay(2,0,'instruments/snare.wav')}
  82. {
  83. V3 = randint(4)
  84. }else{E:egpColor(5,vec(0,255,0)),soundPlay(3,0,'instruments/snare.wav')}
  85. if(Time > 11)
  86. if(V1 V2 & V1 V3){
  87. moneyGive(Player,Amount*10)
  88. }elseif(V1 V2 || V1 V3 || V2 V3){
  89. moneyGive(Player,Amount*0.50)
  90. }else{('Lose')}
  91. }
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